Rules & basics · Interactive

Chess Time Controls: Bullet, Blitz, Rapid and Classical Explained

A time control is how much time each player gets on the clock. FIDE defines blitz as 10 minutes or less per player, rapid as more than 10 and less than 60 minutes, and standard (classical) as 60 minutes or more. Bullet, under 3 minutes, is an online category used by sites like Lichess and Chess.com. With an increment, such as 3+2, the extra seconds per move count towards the category.

Bullet
< 3 minOnline category
Blitz
≤ 10 minFIDE Appendix B
Rapid
10–60 minFIDE Appendix A
Classical
≥ 60 minFIDE “standard”
FIDE counts increments
× 60base + 60 × increment
Online sites count
× 40base + 40 × increment

Bullet, blitz, rapid and classical

FIDE and the big online sites use similar names but slightly different maths, because they count increments differently.

CategoryFIDE (over the board)LichessChess.com
BulletNo separate category (counts as blitz)Under 3 minUnder 3 min
Blitz10 min or less3 to under 8 min3 to under 10 min
RapidMore than 10, less than 60 min8 to under 25 min10 min and up
Classical60 min or more (“standard”)25 min and up— (no live classical category)
How increments countbase + 60 × incrementbase + 40 × incrementbase + 40 × increment

Times are per player. FIDE: Laws of Chess, Appendices A.1 and B.1. Lichess also has UltraBullet (under 30 seconds). Online thresholds checked on the Lichess FAQ and Chess.com help centre on 11 November 2026; sites can change them.

One consequence: a 10+0 game is blitz under FIDE rules (10 minutes or less) but rapid on Lichess and Chess.com.

Blitz turns up in unexpected places too: chess boxing bouts are a single blitz game, usually 9 minutes each, split across rounds between boxing.

Try it: which category is your time control?

Enter the base time and increment. The classifier applies each organisation’s formula and estimates how long a typical game lasts.

Time controlWhere you see itFIDELichessChess.com
1+0Fast online bulletBlitzBulletBullet
3+2FIDE World Blitz ChampionshipBlitzBlitzBlitz
5+0Popular online blitzBlitzBlitzBlitz
10+0Popular online gameBlitzRapidRapid
15+10FIDE World Rapid ChampionshipRapidRapidRapid
90+30Common classical tournament controlStandard (classical)ClassicalRapid

The table above is produced by the same classifier. Before publishing we tested it against the examples the sites themselves publish (such as 2|1 being bullet and 2|12 being rapid on Chess.com, and 5+3 counting as 420 seconds on Lichess).

What “3+2” means

The first number is the base time in minutes for each player. The second is the increment: seconds added to your clock after each move you make. So 3+2 means 3 minutes each, plus 2 seconds per move. Chess.com writes the same thing as 3|2.

Over the board, FIDE also allows a delay mode, where your clock only starts counting down after a fixed number of seconds each move (Art. 6.3.2), and classical events often use stages, such as a fixed time for the first 40 moves and more time after that.

How a chess clock works

  1. The clock has two timers, one per player. Only one runs at a time.
  2. When you have made your move, you press your button. This pauses your time and starts your opponent’s (Art. 6.2.1).
  3. Press with the same hand you moved with, and don’t keep your hand over the clock (Art. 6.2.3).
  4. Any increment is added after each move; with a delay, your time starts falling only after the delay runs out.

No physical clock? Use our free online chess clock, which supports increments, on your phone or laptop.

Flagging: what happens when time runs out

Flag fall is the FIDE term for a player’s time running out (Art. 6.1), named after the little flag on old analogue clocks. Running out of time loses the game, with one important exception: if your opponent could not checkmate you by any series of legal moves, it is a draw instead (Art. 6.9). For example, if your opponent has only a king left, your flag falling cannot lose.

Online, to “flag” someone means to win on time, often in a lost position in bullet. Our guide to draws in chess covers the time-out exception in detail.

How long is a chess game?

It depends almost entirely on the time control. A useful upper estimate for a typical 40-move game is twice each player’s total time (base + 40 × increment), because both clocks can run down:

  • 3+2 blitz: up to about 8 min 40 s.
  • 15+10 rapid: up to about 43 min 20 s.
  • 90+30 classical: up to about 220 min for 40 moves, and longer if the game goes beyond that.

Many games end sooner by checkmate, resignation or agreement. Untimed casual games can last as long as the players like.

Time controls FAQ

What is blitz chess?

Fast chess where each player has 10 minutes or less for the whole game, counting increments as base time + 60 × increment (FIDE Laws, Appendix B). 3+2 and 5+0 are typical.

What is bullet chess?

Very fast online chess: under 3 minutes per player on Lichess and Chess.com (counting increments as base + 40 × increment). FIDE has no separate bullet category; it would count as blitz.

What is rapid chess?

More than 10 but less than 60 minutes per player (base + 60 × increment) under FIDE rules, for example 15+10.

What is classical chess?

The slow, traditional format: FIDE calls it standard chess, with at least 60 minutes per player. Many tournaments use 90 minutes plus 30 seconds per move.

What is flagging in chess?

Winning because your opponent’s clock runs out. “Flag fall” is the FIDE term for running out of time (Art. 6.1). It loses, unless the opponent could not possibly checkmate, which makes it a draw (Art. 6.9).

How does a chess clock work?

It has two timers. After moving, you press your side, which stops your time and starts your opponent’s. Only one clock runs at a time, and you must press with the same hand you moved with (Art. 6.2.3).

What is the clock for in chess?

It limits each player’s total thinking time, so games finish in a set time and players have to manage the clock as well as the position.

How long is a chess game?

It depends on the time control. A 3+2 game lasts at most about 10 minutes in total for a typical 40-move game; a 15+10 game about 40 minutes or more; a 90+30 classical game can take four hours or more.

What does 3+2 mean?

Three minutes of base time per player, plus 2 seconds added after each move (the increment).

Sources

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